+ ======================================================================= + || Excessive Violence || || Quake Patch v1.0 || || by neil klopfenstein || || || || the excessive violence patch is a way to add, well, || || excessive violence to Quake. and by excessive i mean more || || excessive than quake already has.. :) || || i've added a number of interesting, gory, and altogether || || campy features: || || || || weapons: || || > Grenade Launcher fires a random head, which acts like a normal grenade|| || > Nailguns fire a random gib, which acts like a normal nail || || > Head-Grenades expel gibs when exploding || || > Both Gib-nails and Head-grenades leave blood trails || || || || gib stuff: || || > Monsters produce about three times as many gibs || || > Heads are gib-able (by an explosive) || || > Gibs, instead of dissolving, explode (non-damaging) || || || || none of this stuff should at all affect gameplay.. other than some || || possible slowdown and obscuring your view with gibs. || || sometimes there are enough objects on the screen that a packet || || overflow will occur, which messes up the sound but nothing else. || || source code is available upon request. || || || || Bugs: || || || || none known, except aforementioned packet overflow. || || e-mail found bugs to the author.. include description of bug and a way || || to reproduce it. (rebrane@musenet.org) || || || || Future Versions: || || || || i want to add the capability to gib bodies, without making them solid || || and therefore obstructing walking, and also make rockets into something || || gory. || || e-mail the author with suggestions. || || || || Installation: || || || || 1) Make a subdirectory in your quake directory: for example, named gibs.|| || 2) Move the included 'progs.dat' file into your new subdirectory. || || 3) Run quake with the parameter -game and the name of the subdirectory: || || for example, 'quake -game gibs' || || 4) Enjoy! || || || || for a deathmatch game, only the server has to use the gibs patch. || || || || another exciting || || __ __ _________ _____ __ || || ____ __ __| | | | / _____/ _____/ ____\/ |_ || || / \| | \ | | | \_____ \ / _ \ __/__ __\ || || | | \ | / |_| |__/ ( <_> ) | | | || || |___| /____/|____/____/_______ /\____/|__| |__| || || \/ \/ || || production || || || || nullSoft is: || || || || Programmer / drew dibble (adibble@indiana.edu) || || foobar on irc || || Programmer / greg alexander (galexand@sietch.bloomington.in.us) || || GAlexand on irc || || Programmer / neil klopfenstein (rebrane@musenet.org) || || rebrane on irc || || Artist / jeremy harris (reptilian@juno.com) || || Reptile on irc || || || || check out the nullSoft homepage: || || http://www.musenet.org/~rebrane/nullsoft/ || || || || nullSoft is a bunch of guys who vaguely like making things || || together. sometimes we do. watch our homepage for || || information on other projects, especially our raison || || d'etre, Wolfenstein-TC! coming somewhat soon. || || || || Excessive Violence Quake Patch, nullSoft, and Wolfenstein-TC || || Copyright (c) 1996 || || || + ======================================================================= +